Sunday 26 October 2014

Power Legion - First Play

This is my first proper play of Ganesha Games Power Legion Superhero combat game.  The game was not balanced on points but the dice went a long way to bringing it back into balance.
The forces were made up of the heroes, Captain America, Wasp and Hawkeye against the villains, Dreadknight, Black Knight and Melter.



The games started with the villains searching a pair of wrecked properties for a device left behind by a previous occupant.  The heroes enter from the board edge furthest from the villains.



The forces stats were:

Hawkeye (690 Points)
M
A
S
K
d4
d8
d6
d8
Damage Resistance
d8
Activation
d8
Ranged Damage d8 (Device: Bow), Gadget d6(Limited: Only usable with Bow), Gadget d8(Limited: Only usable with Bow), Gadget d10(Limited: Only usable with Bow), Marksman d12, Acrobat, Fire into Melee
Dreadknight (606 Points)
M
A
S
K
d8
d6
d6
d8
Damage Resistance
d8+3
Activation
d8
Armor d6, Lethal HTH Attack d8 (Device: Lance), Ranged Damage d8 (Device: Lance), Entangle d8 (Device: Lance), Marksman d8, Weapon Master d10, Flight d4 (Device: Bat Winged Hell Horse)
Captain America (916 Points)
M
A
S
K
d6
d10
d8
d10
Damage Resistance
d10+2
Activation
d12
Shield d12 (Device: Shield), Armor d4, Marksman d12, Leadership d10, Tactics d12, Ranged Damage d8 (Device: Shield), Strong Will d10, Weapon Master d12, Acrobat
Melter (348 Points)
M
A
S
K
d8
d4
d4
d6
Damage Resistance
d6
Activation
d8
Ranged Damage d12
Wasp (532 Points)
M
A
S
K
d6
d8
d6
d8
Damage Resistance
d8
Activation
d8
Flight d6, Ranged Damage d8 (Energy), Stealth d10, Difficult Target, Slippery, Acrobat
Black Knight (522 Points)
M
A
S
K
d10
d4
d6
d6
Damage Resistance
d6+3
Activation
d10
Armor d6, Ranged Damage d10-Energy (Device: Lance), Flight d6 (Device: Winged Horse), Marksman d8, Weapon Master d8

Turn 1.  Thanks to Cap the Avengers got the initiative.
Cap moves one action forward
Wasp flies forward and attacked Black Knight, hitting twice but not injuring him at all.
Hawkeye stumbles and the round turns over.

Black Knight fires a shot and misses, his second shot hits but does not hurt Wasp.  He then flies down towards Wasp intending to attack her in hand to hand.

As Dreadknight rolls a one, neither he nor Melter realises they are under attack and continues searching.



Turn 2.

Captain America throws his shield at Black Knight hitting but not harming him.
Wasp flies into the woods, planning to use her Stealth and fires at Black Knight missing him.
Hawkeye has not recovered and rolls another turnover.

Black Knight fires at the hapless Hawkeye, who dodges out of the way.
Mounting his steed, Dreadknight flies towards the fight
Melter moves so he can fire on the Avengers



Turn 3
Cap moves forward and hurls his Shield at the Black Knight, striking him solidly.  The Black Knight almost falls from his steed and sent Staggering backwards.

Wasp gets caught in a tree and Hawkeye still hasn’t recovered so the Villains get to go.

Black Knight slips from his saddle to the floor unconscious.
Melter fires a volley of three shots at Cap but they all miss.
Dreadknight flies down to engage Wasp in hand to hand combat.  Despite her frantic dodging, Dreadknight strikes her a vicious blow sending her Staggering.




Turn 4
Wasp flutters back and sinks to the ground unconscious.
Cap charges into combat with Dreadknight, desperate to avenge the Wasp. He delivers a Powerful blow but Dreadknight’s Armour easily soaks the damage.
Hawkeye finally sorts himself out and moves up firing a pair of arrows at Melter.  Both arrows score only glancing blows leaving Melter unharmed.

Dreadknight and Cap are locked in combat.  Cap manages to bypass Dreadknight’s defences but his blow is once again defeated by armour .  Dreadknight attempts another attack but instead Cap strikes him again knocking him from his mount and on to the ground.

Melter fires a bolt of energy at Hawkeye which misses by a mile.





Turn 5
Cap delivers another blow to the downed Dreadknight scoring a Direct Hit which knocks his fallen foe out.

Hawkeye fires an arrow and an Electro Arrow at Melter.  The first arrow sends him Staggering but the Electro Arrow (d10 Gadget) only blurs Melter’s Vision.

Melter manages to clear his vision but does nothing else.



Turn 6

Cap charges into combat with Melter.  Somehow the Melter manages to match Cap blow for blow until inevitably one of Cap’s attacks gets through, knocking the hapless villain to the ground.


Hawkeye carefully aiming past Cap fires another three arrows at the fallen villain scoring a Direct Hit knocking out the villain.

Thoughts

The game worked well, I had been worried that in the game defence was better than attack but that didn't happen in the playtest,  Another thing with the playtest is that neither of the two characters who were Staggered made their knockout rolls.  To try to make things simpler I didn't use Fate or Aces.  Next time I'll use more powerful characters and move the ruined buildings into the centre of the map so they play more of a part.

2 comments:

  1. yes in your next game you need the heroes to affect the environment. Try having in both teams at east a super-strong character (or one with powers other than direct attacks or movement) who can pick up stuff and throw it, so that cars, lampposts, mailboxes etc are destroyed, thrown and interacted with.

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  2. Thanks for the suggestions I'll dig out my cars, telegraph poles and lampposts and setup another game.

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