Monday, 26 October 2015

Power Legion - Fourth Play - Avengers vs Masters of Evil

      Having booked a couple of days off I thought I'd give Ganesha Games Power Legion another play.  I'd been enthusiastic enough to buy a pile of heroclix from Troll and Toad, in small enough batches for Customs not to pay any attention.  My main aim had been to accumulate the figures for Baron Heinrich Zemo's Masters of Evil.  So here they are, from left to right, the Executioner an Asgardian and bodyguard to The Enchantress an Asgardian beauty and sorceress, Baron Zemo, the Radioactive Man, the Melter and the Black Knight.




I also wanted to collect the Avengers to fight them and here they are.  From left to right, Iron Man, Thor, Captain America, Giant Man and the Wasp.



The board was set out on four deluxe Mars Attacks rubber mats.  These were dressed with some paper buildings, mdf buildings, vehicles and some other bits.



The stats I used were:-
Captain America (830 Points)
M
A
S
K
d6
d10
d8
d8
Knockout
d8+2
Activation
d10
Armor d4, Strong Will d10, Marksman d12, Leadership d6, Ranged Damage d8 (Device: Shield), Shield d20 (Device: Shield), Martial Arts d12 (Device: Shield), Acrobat
Thor-Original (1230 Points)
M
A
S
K
d6
d8
d12
d12
Knockout
d12+3
Activation
d8
Armor d6, Strong Will d8, Flight d10, Weather Control d20, Ranged Damage d12, Shield d8, Martial Arts d20, Toughness
Giant Man (358 Points)
M
A
S
K
d8
d4
d8
d6
Knockout
d6+2
Activation
d8
Armor d4, Martial Arts d6, Immovable d6, Stretching d4 (Limited: Cannot use tricks), Easy Target , Long Move
Wasp (532 Points)
M
A
S
K
d6
d8
d6
d8
Knockout
d8
Activation
d8
Flight d6, Ranged Damage d8, Stealth d10, Difficult Target , Slippery , Acrobat
Iron Man V (882 Points)
M
A
S
K
d10
d8
d10
d12
Damage Resistance
d12+4
Activation
d10
Armor d8, Flight d12, Ranged Damage d10, Flare d10, Combat Computer , Immune to Flare , Sealed Armor , Boost , Night Vision

Baron Zemo I (516 Points)
M
A
S
K
d10
d6
d4
d6
Knockout
d6
Activation
d10
Ranged Damage d8 (Device: Pistol), Entangle d20 (Limited: Range 1L), Leadership d8, Martial Arts d8
Enchantress (880 Points)
M
A
S
K
d6
d8
d10
d10
Damage Resistance
d10+2
Activation
d8
Magic d8, Armor d4, Teleport d12, Strong Will d10
Executioner (594 Points)
M
A
S
K
d6
d8
d10
d20
Damage Resistance
d20+3
Activation
d8
Weapon Master d12, Lethal HTH Attack d10, Armor d6
Black Knight II (506 Points)
M
A
S
K
d10
d4
d6
d6
Damage Resistance
d6+2
Activation
d10
Armor d4, Ranged Damage d10 (Device: Lance), Flight d4 (Device: Winged Horse), Marksman d8, Weapon Master d8, Smokescreen
Radioactive Man (710 Points)
M
A
S
K
d8
d6
d8
d8
Knockout
d8
Activation
d8
Force Field d12, Ranged Damage d10, Flare d10, Shield d10 (Limited: Works only with Force Field)
Melter-Mk I (288 Points)
M
A
S
K
d8
d4
d4
d6
Knockout
d6
Activation
d8
Ranged Damage d8
                A glowing meteor has broken up over the city, showering one neighbourhood with radioactive fragments.  Baron Zemo had long watched this meteor and had anticipated its landing.  He and his Master’s of Evil have arrived just after the neighbourhood has been evacuated and they are now busy collecting as many of the fragments as they can.  The Avengers are not far behind...

                The aim of this scenario is for one side to collect more fragments than their opponents and exit the board from their entry point.  To collect a fragment a character must move adjacent to it and spend an action to collect and store it safely.  The Wasp can collect and carry fragments but if she does so she can only use her ranged attack power none of her other powers will work as she is unable to shrink.  The Radioactive Man can destroy a fragment he is carrying to gain a one off use of the Boost power.  Friendly characters can swap as many fragments as they like by one of them spending a single action and fragments can be retrieved from a fallen foe by spending one action in base to base contact.
                The Masters of Evil start in the centre of any edge of the board and the Avengers start on the centre of the opposite board edge 1d4 turns later.

The Masters appear on the board:-

Turn 1

Baron Zemo quickly evaluating the situation sends the Black Knight off to collect the first fragment from the top of a building.  The Radioactive Man sensing a fragment by its emanations races off to gather the precious rock.  The Executioner momentarily reluctant, hesitates and needs Zemo’s Leadership to send him running of to gather a fragment.  The Melter cautiously sets off to the centre of the neighbourhood where most of the fragments have fallen.  The Enchantress acting more boldly than was normal Teleports to a further fragment and Baron Zemo in an effort to keep as many of his team in LOS moves past the Melter so he can encourage both the Enchantress and the Melter.







Turn 2

With no sign of the Avengers the Masters continue their efforts.  The Black Knight collects his second fragment.  The Enchantress quickly pocketing a fragment Teleports back towards a fragment close to the Radioactive Man but on top of a building out of his reach.  The Melter runs out into the open towards another rock and the Executioner picks up a stone and jogs down the road towards another.  Finally the Baron moves into the lee of a shipping container and prepares to scale it to gather a fragment.

Turn 3

The Heroic Avengers finally make an appearance.  It’s the tactical skills of Captain America versus the cunning of the Baron to see who reacts first and the Baron wins (4 vs 2).  The Masters prepare to withdraw with their prizes.  Greed gets the better of the Baron and he hoists himself up onto the container to collect yet another fragment.  The Melter momentarily surprised by the heroes arrival, quickly recovers and fires two shots at Thor.  The Thunder God avoids both easily.  The Black Knight is even more surprised and only Baron Zemo’s Leadership goads him into action but his single shot also misses Thor.  The Enchantress Teleports onto the roof of another building and collects the last fragment the Masters need for victory.  The Radioactive Man sensing victory turns and heads back for the exit, stopping short and raising his forcefield.  The Executioner reluctantly turns and moves back.



Seeing prompt action is needed Thor flies towards the Black Knight, landing short he hurls Mjolnir at the villain.  The hammer flies past the Knight and returns the Thor’s hand.  Giant Man needs Cap’s leadership to prevent him doing nothing.  He strides boldly towards the Melter, shielding a fragment from him.  Vaulting onto a car Cap throws his shield at the Melter, only luck causes it to miss. Quickly assessing the situation, Iron Man flies off at top speed to intercept The Enchantress.  She is faster than him and dodges both his shots.  Wasp flies off to try to stop Zemo.  Her sting strikes home but Zemo is able to shake off the effect.


Turn 4

Zemo fires his Blaster at The Wasp but she flies out of his way.  Seeing discretion is the better part of valour, Zemo grabs the nearby rock and jumps down from the container.  With seven of the ten fragments in their control all the Masters have to do is escape.  The Enchantress offended by Iron Man’s attack turns and smiles and weaves a magical telepathy spell but Tony Stark is too clever to be controlled.  The Black Knight flies back towards the exit.  Desperately wanting to stay in the fight, The Executioner slowly makes his way back towards the exit.  The Melter fires his beam at Giant Man he hits, but his attempt at a Knockout Blow fails to down the Avenger.



Captain America leaps down and engages the Melter.  His powerful attack easily bypasses the Melter’s ineffectual flailing but the blow is only glancing.  Giant Man needs Caps Leadership to allow him to move up and attack The Melter.  He strikes the distracted villain and delivers a knockout blow, only fate prevents him from falling.  Iron Man fires his repulsors at The Enchantress, but her Asgardian physique means she can shake off the damage.  Thor flies down in pursuit of the Black Knight, knowing that if he can stop him the villains cannot win. 



Turn 5

Seeing the writing on the wall, Zemo runs back towards the exit desperate to escape.  This proves fortunate as the Black Knight panicked by the mighty Avenger chasing him almost does nothing.  Spurred on by Zemo’s cajoling he urges his winged steed forward, opening him up to a free attack from Thor.  Hoping fate would save him the Black Knight boosted his Weapon Mastery but Thor swatted his lance aside and struck him a solid blow that the Black Knight’s fate boosted armour could not stop but fortune intervened at the last and the Black Knight did not succumb to Thor’s blow but after all he couldn’t quite reach safety.  With a supreme effort the Executioner dashed back to engage Thor and save the Black Knight.  Self preservation got the better of the Enchantress and she Teleported from the field of battle securing two fragments for the bad guys.  The Radioactive Man needed Zemo’s Leadership again but he momentarily dropped his Forcefield and fired a radioactive ray at Thor, which missed.






Cap realising that the Melter was simply a distraction raced after Zemo, exposing himself to an free attack from Melter.  Surprisingly the villain managed to strike Cap but the first Avenger never felt the feeble blow.  Not for the first time in this battle the Avengers luck was not with them and the shield struck the wall just above Zemo’s head.  Realising the importance of stopping the Black Knight now his original quarry had escaped him, Iron Man fired up his boot jets and flew into hand to hand combat with the villain.  Tony proved not be as skilled a fighter as the Knight but his armour easily protected him from the Knight’s thrust.  Wasp chased after Zemo letting fly with a stinging bolt.  She struck him but her bolt didn’t even slow him.  Giant Man and Melter engaged each other, with Melter ineffectively punching the towering Avenger but then Giant Man’s powerful blow sent the Melter staggering.  Thor flew away from the Executioner who swung at him with his axe.  His first blow missed but he then used a nearby Clothesline (Ace card) to try to entangle the Thunder God.  He was able to take a second free hack but that also missed.  Undeterred Thor swung Mjolnir at the Black Knight using fate to boost the damage and the Knight responding in kind to boost his defence.  The blow proved too much for the villain and he sank to the ground unconscious, just centimetres from safety.


(Thor should have been in base to base contact with the fallen Black Knight at this point but I'd been messing with the figures to get a photo I'd missed and I'd forgotten to move him back.)  

Turn 6

The Executioner swinging his axe ran towards Thor and Iron Man, contacting Thor.  The Radioactive Man again, momentarily lowering his forcefield fired radiation at Cap and the Wasp.  The Wasp was staggered by the attack.  Cap took the full force of the attack on his shield and continued running towards Zemo.  Melter staving off unconsciousness for now tried another attack on Giant Man.  The attack staggered Hank.  Zemo ran past Iron Man and tossed a pair of Adhesive X grenade at the Golden Avenger.  The second exploded directly on Tony’s Chest entangling the hero.

Iron Man tried to break free by using his jet boots to melt his way out. The Adhesive proved stronger than he’d hoped and he remained firmly stuck.  Cap ignoring the Radioactive Man, raced after Zemo.  The Wasp flew on and Giant Man slipped giving the villains the initiative.

Turn 7

Zemo slipped past the entangled Iron Man, grabbed the two fallen fragments that had so recently been held by the Black Knight and escaped.  Taking the Master’s total to five fragments and guaranteeing at least a draw.  The Executioner summoned all his strength and slashed at Thor.  He managed to get past Thor’s defences but could not harm his fellow Asgardian.  He then moved away trying desperately to escape, attracting a free hack from Thor, knocking the Executioner down.

Giant Man, succumbed to the Melter’s previous attack and passed out.  Cap without enough time to engage the Radioactive Man in hand to hand as he’d prefer, could only throw his shield but the Avenger’s luck was not with him today and he missed again.  Wasp let fly with a sting attack.  She hit but the Radioactive Man’s forcefield held firm.  In trying to do too much even with Cap’s leadership, Thor failed to act (rolled a 2 rerolled using Cap's Leadership and rolled a 1) giving the villains time to recover.


Turn 8

The Radioactive Man taking advantage of the confusion moved past the Avengers and escaped, taking the sixth fragment with him, giving the Master’s a narrow win.



13 comments:

  1. The words suggest a great game, but I can't see the pictures for some reason :(

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  2. It does sound like a great game. How long did it take to play out? Have you got a good handle on the rules now? I also can't see the pictures.

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    Replies
    1. It did take a few hours as I was pretty slow, mostly to ensure I missed as few rules and abilities as possible. I think I've got a reasonable handle on the rules. The only thing is I'm still concerned about how hard it is to hurt characters with Armour. I'm going to start adding +1 to damage when a character rolls four more than his opponent when rolling to hit.

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    2. That was the same conclusion we make after our last few games. Armour is a very powerful ability and really slows the game down. I want my comic-gaming to be quick and fun, but Power Legion games seem to drag on longer than they should.

      Great report though!

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    3. Yeah, we pretty much killed Armour as a rule unless you have a character very obviously wearing armour. And for those where it's fair to assume some armour, for guys like Batman for example, made it limited to bullets. Made for a far smoother play.

      When I last played a 4 vs 4 the one lone guy with armour was a pain to beat. Can't imagine how slow and frustrating it must be if all of those guys had it. Think it's one of those where you sacrifice 'accuracy' for fun.

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    4. I am wondering whether to drop Amour too or limit it as I'd thought before to +1 to +6, rather than +2 to +10. I agree fun takes priority over accuracy and I've been a bit too obsessed with accuracy in my conversions. I'm going to have a go with fewer characters with armour to see how it plays out.

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  3. Does sound great. You beat me to the punch on an Avengers versus Masters of Evil battle report - I'll have to run my own. Can't see the pictures, though; recommend you repost them.

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  4. I've removed all (I think) of the pictures, which I'd copy and pasted and inserted them instead. I'm hoping they show now. Sorry, I had checked but using Chrome on my PC they looked fine.

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  5. Pictures look great! 2 questions - (1) whose paper buildings are those? (2) What did you use for the bases?

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    1. Hi the paper buildings are from World Works Games and can be found at http://www.worldworksgames.com. The bases are mostly 2mm thick mdf bases either 26mm or 30mm diameter but I've used UK two pence for figures with a high centre of gravity. For example Thor is based on a 2p coin, they look OK as they're about 26mm diameter.

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  6. Got the photos now and they look great. Looks like armour will need some revising. I need to play another game and soon.

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  7. This looks great stuff. With the stats you have done it convinced me to purchase Power Legion. Have spent the weekend hunting out my heroclix which are scattered around the house. Hope you don't mind that I have copyed all the stats. You should claim some commission from Ganesha for all the sales this blog must have generated!

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    Replies
    1. Glad you enjoyed the write-up. Feel free to copy and use the stats as you wish. If you don't agree with anything in them change them to suit you. Armour is a very powerful ability and you might want to reduce or even remove it from some of the characters.

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