With less than three days to Christmas, I've reworked my stats for the Fantastic Four. I'd missed off the Tricks the group should have already learned and added one or two things that they shouldn't have had.
Mister Fantastic
Mr
Fantastic (803 Points) |
M |
A |
S |
K |
d10 |
d4 |
d4 |
d8 |
Damage Resistance |
d8+4 |
Activation |
d10 |
Armor d8, Stretching d12 (2 Tricks), Leadership d6, Mastermind
d10, Gadget d10, Gadget d10, Martial Arts d6, Long Move |
Tricks: Entangle and Break Fall
Invisible Woman
Invisible Woman (692 Points) |
M |
A |
S |
K |
d6 |
d6 |
d4 |
d8 |
Damage Resistance |
d8+6 |
Activation |
d6 |
Armor
d12 (One at a Time ) Personal Force Field, Force Field d12 (4 Tricks) (One at a Time ), Flight d4,
Invisibility |
Tricks: Usable on Friends, Force Bubble, Disarming Bubble and Force Blast
Human Torch
Human
Torch (828 Points) |
M |
A |
S |
K |
d6 |
d8 |
d6 |
d8 |
Knockout |
d8 |
Activation |
d8 |
Fire Generation d20 (2 Tricks), Flight d8, Vulnerability to Cold & Water |
Tricks: Fire Absorption & Fire Wall
One of my personal favourite comic characters, Ben Grimm.
The Ever-Lovin', Blue-Eyed Thing
Thing
(680 Points) |
M |
A |
S |
K |
d6 |
d6 |
d12 |
d12 |
Damage Resistance |
d12+5 |
Activation |
d6 |
Armor d10, Martial Arts d10, Strong Will d8, Ranged Damage d8
(Limited: One use super-breath), Toughness, Sealed Armour |
Cool. Thanks for those Kitch.
ReplyDeleteNo worries I thought it was worth going back over some of my early conversions that needed some amendments.
DeleteI've updated the Human Torch again to reflect Andrea's clarification that the Vulnerability Trait only reduces a models points once so additional Vulnerabilities are for colour only.
ReplyDeleteNot sure if previous comment got through or not, but I can't quite work out how you calculated the costs for Reed, Sue and Johnny. Thing's score adds up for me, but the others are off. Johnny in fact by over a hundred points. Not sure how that happened, but i have added it up from the rule book and on an excel builder i got from the yahoo group.
ReplyDeleteThe difference in costs is probably due to the tricks these characters have as permanent features of their builds rather than needing to use Fate points to activate. I think my builder on the Yahoo site allowed permanent tricks to be recorded and added the 20% additional points per trick to the power.
DeleteDoes this help?
DeleteHuman Torch
Total
Mind 30
Agility 80
Strength 60
Knockout 64
234
Fire Gen. 400
Trick 80
Trick 80
560
Flight 64
Vulnbl. -30
34
828
Aha, excellent. Thank you very much for that. I must have stopped reading at 'Make Tricks permanent by spending two fate points' as I missed the very clear bit in the rules about the 20% cost increase.
DeleteBugger. Now I need to go make some edits.
No problem. If you spot anything else please let me know. I'd not understood how to apply the Poison trait correctly and there may be other errors in my stats.
DeleteMark