Monday, 29 January 2018

Power Legion - Watchmen

This is a follow on to the Minutemen post and provides Power Legion statistics for their successor team the Watchmen.  Like the Minutemen most of the team don't have any superpowers except for the notable exception of Doctor Manhattan who is gradually losing his grip on his humanity.

The first character is the Comedian the only hero was a member of the original Minutemen team. The character was inspired by the Charlton character The Peacemaker.

The Comedian




The Comedian (534 Points)
M A S K
d6 d8 d8 d8
Damage Resistance d8+2 Activation d8
Armor d4, Marksman d10, Ranged Damage d8 (Device: Assault Rifle), Fire into Melee 

Nite Owl II was a character inspired by the Charlton character the Blue Beetle (Ted Kord).  The two characters have similar abilities and both have a powerful flying vehicle.

Nite Owl II



Nite Owl II (530 Points)
M A S K
d10 d6 d6 d8
Damage Resistance d8+2 Activation d10
Armor d4, Gadget d6, Swinglines d4, Gadget d4, Martial Arts d8, Night Vision , Flying Kick 

Nite Owl in Cold Suit



Nite Owl II-Cold Suit (656 Points)
M A S K
d10 d6 d6 d8
Damage Resistance d8+4* Activation d10
Armor d8 (*Limited: vs Cold Only), Gadget d6, Gadget d4, Gadget d4, Martial Arts d8, Ranged Damage d8 (Device: Laser Pistol), Night Vision, Flying Kick 



Nite Owl II's Owlship Archimedes (Archie)


Owlship or Archie (650 Points)
M A S K
d4 d6 d10 d12
Damage Resistance d12+5 Activation d6
Armor d10, Flight d8, Blast d8, Artificial 



The Nite Owl's erstwhile partner Rorschach was inspired by the Charlton character the Question.

Rorschach



Rorschach (560 Points)
M A S K
d8 d8 d6 d8
Knockout d8 Activation d10
Swinglines d6, Strong Will d10, Stealth d8, Tactics d10, Ranged Damage d8 (Limited: One use, Grapnel Gun), Acrobat , Smokescreen, Intimidation d8

Nite Owl's other regular partner and lover the second Silk Spectre.

Silk Spectre




Silk Spectre II (417 Points)
M A S K
d8 d8 d6 d8
Knockout d8 Activation d8
Intimidation d6, Acrobat, Flying Kick, Long Move, Slippery 


The smartest member of the Watchmen and a character inspired by the Charlton character Thunderbolt.

Ozymandias



Ozymandias (584 Points)
M A S K
d12 d10 d8 d8
Knockout d8 Activation d12
Mastermind d12, Acrobat, Retain The Initiative, Flying Kick, Toughness 


Finally the most powerful of all the Watchmen Dr. Manhattan.  The character was inspired by the Charlton Comics character Captain Atom.

Doctor Manhattan



Dr Manhattan (1,720 Points)
M A S K
d10 d8 d10 d12
Damage Resistance d12+6 Activation d10
Armor d12, Ranged Damage d12, Blast d10, Teleport d20, Marksman d12, Telekinesis d12, Mastermind d20, Long Move, Toughness, Immaterial, Danger Sense, Sealed Armor 

Saturday, 27 January 2018

Power Legion - Minutemen

This post provides some suggested Power Legion statistics for the members of the Minutemen team from the Watchmen Universe.


Captain Metropolis




Captain Metropolis (468 Points)
M A S K
d6 d6 d6 d8
Knockout d8 Activation d6
Leadership d8, Martial Arts d8, Ranged Damage d6 (Device: SMG), Flying Kick 

Hooded Justice




Hooded Justice (374 Points)
M A S K
d4 d4 d8 d8
Knockout d8 Activation d6
Martial Arts d6, Intimidation d8, Tactics d6, Berserk Fury 

Silk Spectre

























Silk Spectre I (368 Points)
M A S K
d8 d8 d6 d8
Knockout d8 Activation d8
Intimidation d8, Acrobat , Flying Kick 

The Comedian


























Young Comedian (264 Points)
M A S K
d8 d8 d8 d8
Knockout d8 Activation d8


After being injured on a mission the Comedian started carrying a pistol and wearing a leather costume.  His stats from this period are:-


Comedian 1940s (444 Points)
M A S K
d8 d8 d8 d8
Damage Resistance d8+2 Activation d8

Ranged Damage d6 (Device: Pistol), Armor d4, Fire into Melee 


Nite Owl I

























Nite Owl (390 Points)
M A S K
d6 d6 d6 d8
Damage Resistance d8+2 Activation d10

Martial Arts d8, Ranged Damage d6 (Device: Pistol), Tactics d10, Armor d4 (Limited: Partial)

Dollar Bill















Dollar Bill (420 Points)
M A S K
d6 d6 d6 d8
Knockout d8 Activation d6
Martial Arts d8, Ranged Damage d6 (Device: Pistol), Luck

Silhouette
















Silhouette (376 Points)
M A S K
d6 d8 d6 d8
Knockout d8 Activation d8

Stealth d8, Ranged Damage d6 (Device: Pistol), Acrobat 

Mothman


























Mothman (280 Points)
M A S K
d8 d8 d6 d6
Knockout d6 Activation d8
Flight d4, Smokescreen 
Finally one of the group's most persistent enemies and one of the few with any superpowers.

Moloch the Mystic


























Moloch (506 Points)
M A S K
d10 d4 d4 d6
Knockout d6 Activation d10

Army of Minions d6, Ranged Damage d6 (Electricity), Mastermind d8

Thug



























Thug (126 Points)
M A S K
d4 d4 d4 d4
Knockout d4 Activation d4

Ranged Damage d6 (Device: Pistol), Normal

Sunday, 11 June 2017

Power Legion - Superman's Enemies

This post has the Power Legion stats for some of Superman's greatest enemies.  (I've finally been able to upload photos again 19/1/18):-

Doomsday





















Doomsday (1,625 Points)
M A S K
d4 d10 d20 d20
Damage Resistance d20+10 Activation d10
Armor d20, Martial Arts d20, Lethal HTH Attack d20, Strong Will d20, Super Leap d20, Regeneration d20, Sealed Armor, Boost, Armor Piercing (On Lethal HtH), Berserk Fury 


Lex Luthor















Lex Luthor (838 Points)
M A S K
d10 d10 d6 d6
Knockout  d6 Activation d10
Force Field d8, Leadership d10, Mastermind d10, Gadget d20, Gadget d12, Gadget d4


Lex Luthor in Armour




Lex Armor (1,299 Points)
M A S K
d10 d8 d12 d12
Damage Resistance  d12+4 Activation d10
Martial Arts d10, Armor d8, Force Field d12, Ranged Damage d20, Lethal HTH Attack d8, Flight d10, Leadership d10, Mastermind d10,  , Armor Piercing 


Bizarro




















Bizarro (1,498 Points)
M A S K
d4 d12 d20 d20
Damage Resistance  d20+6 Activation d12
Armor d12, Flight d20, Ranged Damage d20, Strong Will d6, Superspeed d10,  

Darkseid



















Darkseid (2,068 Points)
M A S K
d12 d10 d20 d12
Damage Resistance d12+6 Activation d12
Strong Will d20, Armor d12, Regeneration d20, Telepathy d20, Telekinesis d20, Teleport d20, Leadership d12, Ranged Damage d20



Sunday, 28 May 2017

Power Legion - Defenders

This post provides Power Legion stats for some of the loose group of heroes known as the Defenders.

First the three founders:-

Doctor Strange



Dr Strange (1,414 Points)
M A S K
d6 d8 d10 d8
Knockout d8 Activation d12
Strong Will d20, Tactics d12, Magic d12, Flight d10 (Device: Cloak of Levitation), Entangle d10, Shield d12, Ranged Damage d12, See Invisible (Eye of Agamotto)

Hulk















Hulk (916 Points)
M A S K
d4 d6 d20 d12
Damage Resistance d12+5 Activation d6
Armor d10, Strong Will d8, Martial Arts d8, Regeneration d12, Super Leap d20, Berserk Fury 

Prince Namor the Sub-Mariner



















Sub-Mariner (492 Points)
M A S K
d4 d8 d12 d10
Damage Resistance d10+2 Activation d8
Armor d4, Superswimming d4, Flight d4, Martial Arts d10, Strong Will d10
Secondly the early recruits

Valkyrie




Valkyrie (670 Points)
M A S K
d4 d8 d10 d10
Damage Resistance d10+2 Activation d8
Strong Will d6, Armor d4, Weapon Master d12, Lethal HTH Attack d12 (Device: Sword: Dragonfang), Ranged Damage d10 (Limited: One-use Iron Spear), Flight d8 (Device: Aragorn the Winged Horse)

Silver Surfer





















Silver Surfer (1,480 Points)

M
A
S
K
d8
d12
d20
d20
Damage Resistance
d20+5
Activation
d12
Ranged Damage d20, Healing d20, Flight d20, Armor d10, Boost , Sealed Armor , Immaterial 

Clea



Clea (1,018 Points)
M
A
S
K
d8
d6
d6
d6
Knockout
d6
Activation
d8
Shield d10, Teleport d12, Magic d12

Daimon Hellstrom

Image result for Daimon_Hellstrom

Daimon Hellstrom (936 Points)
M A S K
d6 d6 d8 d10
Knockout d10 Activation d10
Ranged Damage d10, Strong Will d20, Healing d10, Lethal HTH Attack d10 (Device: Trident), Flight d4, Tactics d10, Force Field d20

Nighthawk





















Nighthawk (416 Points)
M A S K
d4 d8 d8 d8
Knockout d8 Activation d8
Flight d6 (1 Tricks: Aerial Acrobat), Lethal HTH Attack d8, Acrobat 

Power Man

Image result for luke cage heroclix


Power Man (498 Points)
M A S K
d6 d6 d10 d10
Damage Resistance d10+4 Activation d8
Armor d8, Martial Arts d8, Tactics d8, Regeneration d4

Hawkeye



Hawkeye (780 Points)
M A S K
d4 d8 d6 d8
Knockout d8 Activation d8
Ranged Damage d8 (Device: Bow), Marksman d12, Gadget d10, Gadget d8, Gadget d6, Gadget d4, Acrobat , Fire into Melee 

Yellowjacket (Hank Pym)




















Yellowjacket-Hank Pym (613 Points)
M A S K
d8 d6 d8 d8
Damage Resistance d8+3 Activation d8
Flight d6, Ranged Damage d8, Stealth d10, Martial Arts d8, Armor d6, Immune to Flare , Difficult Target 

And a later addition to the roster:-

Ant Man



Ant Man (575 Points)
M A S K
d8 d6 d4 d4
Knockout d4 Activation d8
Flight d4, Entangle d8, Ranged Damage d6, Invisibility , Flying Kick , Difficult Target 
Shrinking is not easy to mimic in Power Legion so I've treated it as invisibility with growing to attack as Flying Kick.  I've used Ranged Damage and Entangle to represent his Insect Control.





Sunday, 16 April 2017

Song of Void and Stars - Star Trek

   About five years ago I did some playtesting of a Ganesha Game for starship combat, Song of Void and Stars.  Unfortunately the game never saw the light of day but I did write up two battle reports.  The first, using Wizkids Rocketmen ships was featured on the Song of Void and Stars blog.  The second was due to be published there but sadly never was.  I've recently found the document and photos and thought I'd publish it here.

Star Trek Battle Report

This battle report is based on a clash between a Federation and a Romulan Task Force.  It takes place in the Chalcis System, close to Chalcis III and its moon.

Federation Task Force

USS Farragut (Nebula Class) C4 Q3, Indirect CV 5, Move Medium, Range Long, Doctrine: Battleship, Shield Generator, Evasive Thrusters, Power Flux De-coupler, Engine Shielding

USS Hood (Excelsior Class) C3 Q3, Indirect CV 3, Move Medium, Range Medium, Shield Generator

USS Stargazer II (Constellation Class) C3 Q3, Indirect CV 3, Move Short, Range Medium, Shields, Escort Support

USS Victory (Constellation Class) as above

Romulan Flotilla

Makar (D’deridex class) C4 Q3, Indirect CV 4, Move Medium, Range Long, Doctrine: Battleship, Shield Generator

Terix (D’deridex class) as above

Pi (Talon Class Scout Ship) C2 Q3, Indirect CV 2, Move Medium, Range Medium, Shields , Escort Support

Chi (Talon Class Scout Ship) As above


  Both forces close in on Chalcis III using the planet’s mass to mask their intentions from their enemies.

  The Federation took the initiative when the Stargazer II accelerated ahead of the task force and launched photon torpedoes at the Pi.  The rest of the Federation Task Force followed more cautiously.
  The Pi pushing its impulse engines to near maximum headed for cover behind the moon.  The Chi broke away from the cruisers on an intercept course with the Pi. Both Romulan Cruisers held their fire and moved towards the Federation ships.

  The two Federation Escorts headed for the Red Planet, the Stargazer II fired more torpedoes at the Pi.  In an effort to overload its shields the Excelsior fired its Phasers at the Pi.  The beams struck the smaller ship, piercing its shield and damaging several of its systems.  The Farragut also targeted the Pi with a sustained shot from its main Phaser array.  The beam damaged the Scout’s weapons but the small ship survived.

  The Chi sheltered from the Federation ships fire behind the Red Planet’s Moon.  The Terix moved to cover the Pi’s flight, launching torpedoes at the Farragut as she went.  The Makar increased power to its impulse engines and powered directly towards the Farragut firing a sustained Phaser burst at her foe.  The Farragut’s shields flared but held.  As the Pi made a run for the cover of the moon, her repair teams managed to get her shields and systems back on-line but she was too slow to avoid the Stargazer II’s torpedoes.  They struck her as she ran, if she hadn’t raised her shields she would have been vaporised, as it was her shields absorbed some of the impact before collapsing.  The resulting damage destroyed her port wing and several of her weapon systems.

  The Stargazer II manoeuvred to port to try to intercept the Photon torpedoes speeding towards the Farragut but in the event was only able to destroy the Pi’s Torpedoes heading for herself.  The Farragut ignoring the homing torpedoes turned across the path of the Makar, firing a sustained burst of Phaser Fire at the Romulan Cruiser.  The Makar’s shields absorbed the burst but were temporarily depleted.  The Excelsior and the Victory held their fire waiting for a better shot.  The Terix’s Torpedoes brought down the Farragut’s shields but did no other damage.

  The Makar flew alongside the Farragut raking her with Phaser fire resulting in damage to several of her systems.  The Farragut’s Power Flux De-couplers were ineffective.  The Terix tried to finish the job the Makar had begun by firing a sustained burst of Phaser fire at the federation flagship and launching a large spread of torpedoes at the weakened vessel.  She scored a series of hits on the hull of the Farragut destroying some of her weapon systems.  The Pi continued towards the moon, whilst the Chi performed a slingshot around it.  She headed towards the Farragut, launching Photon Torpedoes towards the Federation Cruiser.



  Seeing her flagship taking damage the Stargazer II flew alongside her and tried to destroy one of the incoming torpedo spreads but her Phasers went wide and the torpedoes continued their inexorable flight towards the Farragut.  The Hood placed itself between the Terix and Farragut firing a sustained burst at the Romulan.  It brought down the Romulan’s shields but did not damage the ship.  The Farragut followed the Hood, turning so that the Torpedoes about to strike her did not hit her aft.  At the same time her repair crews brought her systems back on-line and she launched a spread of torpedoes at the vulnerable Terix.  The Victory, lagging behind her allies fired a sustained Phaser burst and a Photon Torpedo spread at the Makar.  The Phaser shots brought down the Makar’s shields and the Photon Torpedoes caused damage to her systems.  The Farragut’s torpedoes damaged Phaser emitters on-board the Terix.  At the same time the Farragut was struck by two Torpedo spreads.  Her shields collapsed and multiple hits crippled her main Phaser array and caused damage to most of her remaining weapons.  Just as it looked as if the Pi might reach the safety of the moon, she was struck by several torpedoes and with her shields still down; there was nothing to stop them tearing her apart.


The Terix closed with her crippled foe, the Farragut, aiming to deliver the Coup de Grace.  Turning across her line of flight and firing a sustained Phaser burst into her already badly damaged hull.  Pushing her crew to the limit, the Farragut fired her Evasive Thrusters and was able to dodge the Terix’s fire.  The two other Romulans manoeuvred without firing.

  The Farragut managed to strengthen her shields and fire Photon Torpedoes at the Terix.  At the same time, the Hood fired a sustained Phaser burst at the Terix and launched more Photon Torpedoes at the Romulan.  The Phasers destroyed the Romulans damaged weapon arrays.  Seeing the vulnerable Romulan dead ahead the Stargazer II laid in an intercept course, firing Phasers and Photons as she went.  The Phasers scored some damaging hits on the Terix’s systems.  The Victory performing an emergency heading change put most of her power into her impulse engines and cut across the aft of the Makar firing Phasers and Photons.  The Phasers brought down the Makar’s shields but otherwise she was unharmed until the Photons struck damaging her Phaser Arrays.  The Terix’s defences were completely overwhelmed by three Photon Torpedo spreads striking her at once.  Explosions blossomed along her length as she slowly collapsed in on herself before vanishing in a fireball.

  The loss of the Terix shook both the Makar and the Chi but they did not flee.  In fact the Makar was able to repair the damage to its hull and bring its Phaser Arrays back on-line.  She skirted the planet’s upper atmosphere firing Phasers and Photons at the Victory.  The Phasers tore through the Victory’s shields damaging her hull and Phaser Arrays.  The Chi repaired its system damage and launched a torpedo at the aft of the Victory.  They tore through the Engineering Section breaching the warp core.  There wasn’t time to launch escape pods before she was ripped apart.

  The battle now came down to the crippled Farragut, Hood and Stargazer II against the shaken Makar and the Chi.

  The Hood turned to starboard and fired a sustained Phaser burst against the Chi.  The Scout’s shields flared as they absorbed the impact.  The Stargazer II fired her Phasers and Photon Torpedoes as she manoeuvred around the Chi.  The Scout with its shields already overloaded by the Hood was no match for the Victory’s barrage and she blossomed into a growing ball of plasma.  Seeing the futility of continuing an unequal fight the Captain of the Makar, gave the order and her Helmsman took her out of the system at Warp.  With the Farragut crippled the Federation task Force was in no position to pursue.



   The blue gaming stones were used to mark the shields on the various ships.