Sunday, 16 April 2017

Song of Void and Stars - Star Trek

   About five years ago I did some playtesting of a Ganesha Game for starship combat, Song of Void and Stars.  Unfortunately the game never saw the light of day but I did write up two battle reports.  The first, using Wizkids Rocketmen ships was featured on the Song of Void and Stars blog.  The second was due to be published there but sadly never was.  I've recently found the document and photos and thought I'd publish it here.

Star Trek Battle Report

This battle report is based on a clash between a Federation and a Romulan Task Force.  It takes place in the Chalcis System, close to Chalcis III and its moon.

Federation Task Force

USS Farragut (Nebula Class) C4 Q3, Indirect CV 5, Move Medium, Range Long, Doctrine: Battleship, Shield Generator, Evasive Thrusters, Power Flux De-coupler, Engine Shielding

USS Hood (Excelsior Class) C3 Q3, Indirect CV 3, Move Medium, Range Medium, Shield Generator

USS Stargazer II (Constellation Class) C3 Q3, Indirect CV 3, Move Short, Range Medium, Shields, Escort Support

USS Victory (Constellation Class) as above

Romulan Flotilla

Makar (D’deridex class) C4 Q3, Indirect CV 4, Move Medium, Range Long, Doctrine: Battleship, Shield Generator

Terix (D’deridex class) as above

Pi (Talon Class Scout Ship) C2 Q3, Indirect CV 2, Move Medium, Range Medium, Shields , Escort Support

Chi (Talon Class Scout Ship) As above


  Both forces close in on Chalcis III using the planet’s mass to mask their intentions from their enemies.

  The Federation took the initiative when the Stargazer II accelerated ahead of the task force and launched photon torpedoes at the Pi.  The rest of the Federation Task Force followed more cautiously.
  The Pi pushing its impulse engines to near maximum headed for cover behind the moon.  The Chi broke away from the cruisers on an intercept course with the Pi. Both Romulan Cruisers held their fire and moved towards the Federation ships.

  The two Federation Escorts headed for the Red Planet, the Stargazer II fired more torpedoes at the Pi.  In an effort to overload its shields the Excelsior fired its Phasers at the Pi.  The beams struck the smaller ship, piercing its shield and damaging several of its systems.  The Farragut also targeted the Pi with a sustained shot from its main Phaser array.  The beam damaged the Scout’s weapons but the small ship survived.

  The Chi sheltered from the Federation ships fire behind the Red Planet’s Moon.  The Terix moved to cover the Pi’s flight, launching torpedoes at the Farragut as she went.  The Makar increased power to its impulse engines and powered directly towards the Farragut firing a sustained Phaser burst at her foe.  The Farragut’s shields flared but held.  As the Pi made a run for the cover of the moon, her repair teams managed to get her shields and systems back on-line but she was too slow to avoid the Stargazer II’s torpedoes.  They struck her as she ran, if she hadn’t raised her shields she would have been vaporised, as it was her shields absorbed some of the impact before collapsing.  The resulting damage destroyed her port wing and several of her weapon systems.

  The Stargazer II manoeuvred to port to try to intercept the Photon torpedoes speeding towards the Farragut but in the event was only able to destroy the Pi’s Torpedoes heading for herself.  The Farragut ignoring the homing torpedoes turned across the path of the Makar, firing a sustained burst of Phaser Fire at the Romulan Cruiser.  The Makar’s shields absorbed the burst but were temporarily depleted.  The Excelsior and the Victory held their fire waiting for a better shot.  The Terix’s Torpedoes brought down the Farragut’s shields but did no other damage.

  The Makar flew alongside the Farragut raking her with Phaser fire resulting in damage to several of her systems.  The Farragut’s Power Flux De-couplers were ineffective.  The Terix tried to finish the job the Makar had begun by firing a sustained burst of Phaser fire at the federation flagship and launching a large spread of torpedoes at the weakened vessel.  She scored a series of hits on the hull of the Farragut destroying some of her weapon systems.  The Pi continued towards the moon, whilst the Chi performed a slingshot around it.  She headed towards the Farragut, launching Photon Torpedoes towards the Federation Cruiser.



  Seeing her flagship taking damage the Stargazer II flew alongside her and tried to destroy one of the incoming torpedo spreads but her Phasers went wide and the torpedoes continued their inexorable flight towards the Farragut.  The Hood placed itself between the Terix and Farragut firing a sustained burst at the Romulan.  It brought down the Romulan’s shields but did not damage the ship.  The Farragut followed the Hood, turning so that the Torpedoes about to strike her did not hit her aft.  At the same time her repair crews brought her systems back on-line and she launched a spread of torpedoes at the vulnerable Terix.  The Victory, lagging behind her allies fired a sustained Phaser burst and a Photon Torpedo spread at the Makar.  The Phaser shots brought down the Makar’s shields and the Photon Torpedoes caused damage to her systems.  The Farragut’s torpedoes damaged Phaser emitters on-board the Terix.  At the same time the Farragut was struck by two Torpedo spreads.  Her shields collapsed and multiple hits crippled her main Phaser array and caused damage to most of her remaining weapons.  Just as it looked as if the Pi might reach the safety of the moon, she was struck by several torpedoes and with her shields still down; there was nothing to stop them tearing her apart.


The Terix closed with her crippled foe, the Farragut, aiming to deliver the Coup de Grace.  Turning across her line of flight and firing a sustained Phaser burst into her already badly damaged hull.  Pushing her crew to the limit, the Farragut fired her Evasive Thrusters and was able to dodge the Terix’s fire.  The two other Romulans manoeuvred without firing.

  The Farragut managed to strengthen her shields and fire Photon Torpedoes at the Terix.  At the same time, the Hood fired a sustained Phaser burst at the Terix and launched more Photon Torpedoes at the Romulan.  The Phasers destroyed the Romulans damaged weapon arrays.  Seeing the vulnerable Romulan dead ahead the Stargazer II laid in an intercept course, firing Phasers and Photons as she went.  The Phasers scored some damaging hits on the Terix’s systems.  The Victory performing an emergency heading change put most of her power into her impulse engines and cut across the aft of the Makar firing Phasers and Photons.  The Phasers brought down the Makar’s shields but otherwise she was unharmed until the Photons struck damaging her Phaser Arrays.  The Terix’s defences were completely overwhelmed by three Photon Torpedo spreads striking her at once.  Explosions blossomed along her length as she slowly collapsed in on herself before vanishing in a fireball.

  The loss of the Terix shook both the Makar and the Chi but they did not flee.  In fact the Makar was able to repair the damage to its hull and bring its Phaser Arrays back on-line.  She skirted the planet’s upper atmosphere firing Phasers and Photons at the Victory.  The Phasers tore through the Victory’s shields damaging her hull and Phaser Arrays.  The Chi repaired its system damage and launched a torpedo at the aft of the Victory.  They tore through the Engineering Section breaching the warp core.  There wasn’t time to launch escape pods before she was ripped apart.

  The battle now came down to the crippled Farragut, Hood and Stargazer II against the shaken Makar and the Chi.

  The Hood turned to starboard and fired a sustained Phaser burst against the Chi.  The Scout’s shields flared as they absorbed the impact.  The Stargazer II fired her Phasers and Photon Torpedoes as she manoeuvred around the Chi.  The Scout with its shields already overloaded by the Hood was no match for the Victory’s barrage and she blossomed into a growing ball of plasma.  Seeing the futility of continuing an unequal fight the Captain of the Makar, gave the order and her Helmsman took her out of the system at Warp.  With the Farragut crippled the Federation task Force was in no position to pursue.



   The blue gaming stones were used to mark the shields on the various ships.

Wednesday, 29 March 2017

Power Legion - W.I.L.D.C.A.T.S. 2

When I posted my conversions of the WILDCATS super team I missed a couple of members that exist in Heroclix form.  These were Mister Majestic and Ladytron.  This post rectifies that oversight.

Mister Majestic

Mr Majestic (1,178 Points)
M A S K
d8 d10 d20 d20
Damage Resistance d20+5 Activation d10
Flight d20, Martial Arts d12, Strong Will d12, Armor d10, Ranged Damage d12, Leadership d8, Sealed Armor 

Ladytron

Ladytron (688 Points)
M A S K
d6 d8 d8 d8
Damage Resistance d8+3 Activation d8
Ranged Damage d10 (Cybernetic Machine Gun Arm), Armor d6, Damaging Aura d10 (Limited: One-use, Electricity), Berserk Fury 

Thursday, 1 September 2016

Song of Drums & Tomahawks Second Play


This week we tried a second game of Song of Drums and Tomahawks.  This time we tried a scenario driven game.  My Provincials had sent out a patrol to capture an evil French Spy from their base, the Inn they captured before.  The French and their Indian Allies were trying to rescue the poor Italian priest the wicked British had dragged away from his flock.

The Provincials forces comprised:-

Garrison
One Officer
One Grenadier
Four Line Infantrymen

Patrol
One Sergeant
Two Rangers
Four Line Infantrymen

The French and Indians forces were:-

Indians
One War Leader
Four Warriors
One Young Indian Warrior

French
One Officer
Four Marines

This is the Inn garrisoned by the Provincial's Officer and a small group of soldiers.


This is the patrol with their prisoner in tow.


This is the end of turn one with the patrol hurrying back to their base with their prisoner.  The French are close behind and the Indians are hiding in one of the woods.  The patrol has gambled on the Indians being in one of the woods on far side of the board.  They moved in a group using the March move.  We allowed the Rangers to use this group move even though they normally wouldn't have been allowed to.


The Indians were in one of the woods on the far side of the board but quickly moved out using the Indian File group move.


Luck was with the British as they were able to double time whilst the Indians faltered and failed to move at all, meaning their French Allies didn't appear.   The patrol rushed onwards whilst the Indians slowed. Only the Young Warrior managed to move to get close to the patrol.


The French finally appear in not so hot pursuit.


The patrol slowed as the Indians managed to finally catch up, making for cover from which to snipe at the soldiers even though the Inn was in sight.  The Grenadier had opened the gates in readiness.  Two of the Provincial Infantrymen stopped and fired at the Indians.  They both missed but the Grenadier was able to knock down the foremost Indian.


More fire from the Inn knocked down a second Indian.  Things looked good for the patrol.


The French were far, far behind.


When it appeared safe the patrol faltered and the Indians managed to recover and come howling into the attack.  The Sergeant dragged his prisoner and a single Soldier and pressed on, just failing to reach safety.  The garrison began to sally forth to help.  The Grenadier charging into contact, while the War Leader engaged one of the Rangers and the Young Warrior attacked the stragglers.


The officer tried to grab the Priest and run back into the Inn but he tripped and his side lost the initiative.  The Indians rushed into the attack.  One of the stragglers killed the Young Warrior but was then shot by another Warrior who drew his scalping knife and began to move to collect his trophy.  The Grenadier was knocked down by the Warrior he was fighting despite his strength and a soldiers support.  The War Leader killed the outmatched Ranger he was facing and another Indian caught the Provincial's Sergeant making him release his prisoner.  The Priest had a chance for freedom.


The Provincial's Officer was having none of it he slapped the Priest across the face, grabbed him and hauled him back into the Inn, winning the game.  The British Sergeant attacked his outnumbered opponent and just like last week ended up on the ground.   The rest of his force engaged in inconclusive skirmishing with their enemies.


To be honest this was the third time we'd played this scenario.  The first two occasions were on a smaller board and both the Indians and French started off the board.  The French came on after the patrol crossed the third hex and the Indians came on after a scoring equal to or under the current turn number starting in turn two.  They would come in on either board edge, chosen before the game began.  This didn't give too much of a game with the patrol easily outstripping its pursuers.  Below are a few photos from these earlier games:-

The Indians making use of their Woodsman ability and in Indian File.


The patrol outpacing their French pursuers.


The patrol almost safe.


The French scatter to fire on the patrol.


In the second game the patrol was outguessed by the Indians and had to double back to avoid them.



Friday, 26 August 2016

Song of Drums & Tomahawks First Play


This is an after action report on the first game of Song of Drums and Tomahawks a couple of us played last night.

     I took the British and my friend Mark took the French.  My force was comprised of:-

1 British Officer
1 British Sergeant (a drummer in the photos)
1 British Grenadier
2 British Rangers
3 British Soldiers

Mark's force was:-

1 French Officer
1 French Sergeant (Customised to drop the Primitive Weapon but add a Musket)
3 French Marines
1 French Courier de Bois
1 Civilian (with a Pistol and Strong)

The location of the battle was at a remote Inn in the far north of the British colonies.  The aim of both sides was to capture the Inn, the French to loot and burn the British to occupy.  The first picture shows my forces deployed on the board edge.  Mark's troops were in the wood on the far side of the Inn.



This is a close-up on my Provincial Troops.


Mark's troops went first and his Marines took up position on the far side of the Inn.  His Courier de Bois tried to outflank the British. The rest moved to occupy the Inn.  The British moved up the two Rangers firing on the Marines.  First Blood to the British when a lucky shot wounded one of the French Marines.  The Courier de Bois was knocked down by more Musket fire.  The photo below shows the scene with the British Sergeant in the Inn yard aiming to occupy the Inn.  Harder to see is the British Grenadier by the front door of the Inn.




Things didn't go well for the British with return fire from the Marines wounding the Ranger who had brought down their friend.  The Courier de Bois recovered before he could be finished off and the French occupied the Inn first knocking down the British Sergeant in the yard.  The British Grenadier still couldn't get inside.



Things went from bad to worse with the French civilian wounding a soldier with his pistol from an Inn window.  The Sergeant failed to get up and the Grenadier still couldn't get through the door.


 The British Grenadier burst through the door and attacked the French Sergeant.  The Sergeant easily defeated the Grenadier leaving him wounded on the floor.  The British Sergeant regained his feet and followed the Grenadier through the door but couldn't come to grips with the burly Frenchman.  The French civilian knocked down another British Soldier.  Things were going very badly for the Brits.  To make matters worse the vulnerable Courier de Bois had made it back into the lee of the Inn.



The Brits through a combination of bad luck and poor choices did very little for several turns.  Their Sergeant was driven back by a series of attacks by his French opponent.  More Frenchmen entered the Inn.  It looked like the end for the plucky Brits.



Another turn of British inactivity with their Sergeant driven back again by his opposite number.  The remaining British Ranger was knocked down by musketry from the French Marines.



In following up his success the French Sergeant had moved in front of the open door.  The British Officer taking careful aim with his pistol fired and brought the French Sergeant down.  Two French casualties now to three British but the morale tests made by the French meant the two remaining Marines disappeared back into the woods and the Civilian abandoned his place to fall back.  The Courier de Bois was made of sterner stuff and didn't move.


Most of the British gathered outside the Inn gate whilst the Sergeant faced the French Officer and Civilian inside the Inn.


All the focus was now on the interior of the Inn.  The British Officer sent in a Soldier to support the Sergeant.  It looked to be too late when the Sergeant was knocked down by a shot from the French Civilian.



The British started to move up to support the Sergeant.  He made it back to his feet and into contact with the French Leader only to be knocked down again.


The climax of the battle came in the interior of the Inn with the British Sergeant repeatedly knocked down yet surviving attack after attack.  Finally with support from the Soldier he killed the French Officer and most of the Frenchmen fled leaving the field to the British.

The final view inside the Inn.


It was a close game with my poor play and poor luck almost costing me the game after 4-5 turns.  It was the lucky shot that killed the French Sergeant that turned the game in my favour.  I probably should still have lost as my Sergeant had to survive several attacks whilst knocked down.  When the tables were turned his luck held and he killed his opponent.

The rules work well but there are a few differences to other Ganesha rules most notably the Group Action rules.  These only allow certain types of troops to move as a group and then only in groups of the same type of troop e.g. Regulars, Rangers or Indians.  Each of these groups has their own type of group move and Leaders usually get to move along with their troops.  The weapon rules are similar to other Ganesha rules but Muskets are pretty powerful though not super-weapons.  Overall a good set of rules.  Next time we'll try some other troops with perhaps some Indians. 

Saturday, 13 August 2016

Power Legion - Serpent Society Redux

This post revisits the Serpent Society as several more members have been released in heroclix form in the Superior Foes of Spiderman set. I've included characters that are still to be released in clix form too.

Sidewinder


Image result for marvel heroclix sidewinder

Sidewinder (462 Points)
M A S K
d8 d6 d4 d8
Knockout d8 Activation d8
Teleport d8, Ranged Damage d8 (Device: Side Effects Drones), Leadership d8

Anaconda

Image result for marvel heroclix anaconda
Anaconda (358 Points)
M A S K
d4 d6 d8 d8
Damage Resistance d8+3 Activation d6
Armor d6, Stretching d6, Amphibious 

Asp


Image result for marvel heroclix asp

Asp (344 Points)
M A S K
d4 d8 d4 d8
Knockout d8 Activation d8
Ranged Damage d8 (Limited: One-use), Acrobat 

Black Mamba


Image result for marvel heroclix black mamba superior foes

Black Mamba (332 Points)
M A S K
d4 d6 d6 d4
Knockout d4 Activation d6
Telepathy d10, Poison d6

Boomslang


Image result for marvel boomslang

Boomslang (248 Points)
M A S K
d4 d8 d4 d6
Knockout d6 Activation d8
Ranged Damage d6 (Device: Boomerang)

Bushmaster


Image result for marvel bushmaster

Bushmaster (484 Points)
M A S K
d6 d8 d8 d6
Knockout d6 Activation d8
Lethal HTH Attack d8, Poison d8, Super Leap d4, Entangle d8 (Limited: Range 1L), Long Move 

Coachwhip


Image result for marvel coachwhip

Coachwhip (308 Points)
M A S K
d4 d6 d6 d6
Knockout d6 Activation d6
Weapon Master d8, Lethal HTH Attack d8

Cobra


Image result for marvel heroclix cobra

Cobra (534 Points)
M A S K
d6 d12 d6 d8
Knockout  d8+2 Activation d12
Stretching d4, Armor d4, Clinging d8, Poison d8, Lethal HTH Attack d8

Constrictor


Image result for marvel heroclix constrictor
Constrictor (530 Points)
M A S K
d4 d6 d6 d8
Damage Resistance d8+2 Activation d6
Armor d4, Lethal HTH Attack d8, Entangle d8 (Limited: Range 1S), Damaging Aura d10

Copperhead


Image result for marvel copperhead

Copperhead (428 Points)
M A S K
d6 d6 d6 d6
Damage Resistance d6+3 Activation d6
Armor d6, Ranged Damage d8 (One at a Time ), Blast d6 (One at a Time )

Cottonmouth

Image result for "marvel heroclix" cottonmouth


Cottonmouth (307 Points)
M A S K
d4 d6 d6 d6
Knockout d6 Activation d6
Lethal HTH Attack d8, Armor Piercing 

Death Adder

Image result for "marvel heroclix" death adder

Death Adder (538 Points)
M A S K
d4 d6 d8 d6
Damage Resistance d6+3 Activation d6
Armor d6, Superswimming d8, Lethal HTH Attack d10, Poison d8, Weapon Master d10

Diamondback


Image result for "marvel heroclix" diamondback

Diamondback (628 Points)
M A S K
d6 d8 d6 d6
Knockout d6 Activation d8
Ranged Damage d8, Poison d8, Blast d8, Acrobat 

Fer de Lance


Image result for marvel fer de lance

Fer de Lance (288 Points)
M A S K
d4 d8 d6 d8
Knockout d8 Activation d8
Lethal HTH Attack d8

Princess Python


Image result for "marvel heroclix" princess python

Princess Python (426 Points)
M A S K
d6 d8 d4 d8
Knockout d8 Activation d8
Entangle d8 (Device: Python), Ranged Damage d8 (Device: Python), Poison d8

Puff Adder


Image result for "marvel heroclix" puff adder

Puff Adder (380 Points)
M A S K
d4 d4 d8 d8
Damage Resistance d8+3 Activation d4
Stretching d4, Poison d8, Armor d6

Rattler

Image result for heroclix rattler

Rattler (426 Points)
M A S K
d6 d6 d8 d8
Knockout d8 Activation d6
Sonic Attack d8, Shield d8

Rock Python


Image result for marvel rock python

Rock Python (338 Points)
M A S K
d8 d8 d6 d6
Damage Resistance d6+2 Activation d8
Armor d4, Entangle d10

Viper

Image result for "marvel heroclix" viper

Viper (394 Points)
M A S K
d8 d8 d6 d8
Knockout d8 Activation d8
Poison d6, Ranged Damage d8 (Device: Laser Pistol)